Soul's Guilt

Category
Description: This powerful but very temperamental Gift allows the weight of guilt which rests on the heart to emerge to the surface. The effect varies but usually appears as shadowing across the subject's features; the shadows deepen as the guilt grows (other effects include 'howls of demons', the sound of winter winds or even ominous background music). Note that, while useful, it has some severe limitations, for it registers only what troubles the individual. To a saintly old lady, a white lie may give her nightmares and deeply shade her soul, while a vigilante may sleep the sleep of the just and go undetected by this Gift. Soul's Guilt is taught by one of Falcon's brood, or any spirit associated with Justice.
System
System: The Garou must look (or in some cases, listen or smell) the target and concentrate for one full turn. The player rolls Perception + Empathy (difficulty 7); number of successes indicate the clarity of the Garou's impression.
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