Category
Subcategory
psychic
Psychic Healing
Overview
This is the power of a psychic healer, who can instantly diagnose diseases and injuries, and, with practice, speed up natural healing, and cure more serious ailments.
Psychic Healing Abilities
- 1) Diagnosis: This power allows you to instantly diagnose a person's disease or injury. While it doesn't cure the problem, it gives you a precise understanding, enabling you to suggest the most efficient medical treatments.
- 2) A Good Night's Sleep: You can accelerate the body's natural healing process with a touch. Over approximately one minute of laying hands on the subject, this ability speeds up recovery.
- 3) Basic Healing: Your ability to cure wounds and diseases has expanded. You can now heal bashing damage and cure simple diseases or poisonings.
- 4) Triage: At this level, you can knit broken bones, close serious wounds, and cure more potent diseases.
- 5) Psychic Surgery: You can reach into a person's body with your mind, allowing you to remove cancers or infections and cure diseases up to a toxin rating of 6.
System
System
- Level 1 (Diagnosis): Roll Perception + Empathy vs. 6. The number of successes determines the accuracy of your diagnosis. If you have medical training (the Medical stat), you can add any successes from a separate Intelligence + Medical vs. 6 roll to your original dice pool, increasing your ability to 'understand' the disease.
- Level 2 (A Good Night's Sleep): At the end of one minute of contact, roll Perception + Empathy vs. 7. With 3 successes, the target's healing times are reduced to that of a 'highly skilled physician.' With 4 or more successes, the target may regain a point of Willpower.
- Level 3 (Basic Healing): Roll Perception + Medicine vs. 7. Each success cures one level of bashing damage, and every two successes reduce the effect of a toxin (level three or less) by one level. The healing takes one turn per wound level to take effect.
- Level 4 (Triage): Spend 1 point of Willpower before the roll. Roll Perception + Medicine vs. 7. Each success heals one lethal wound level or reduces any disease/poison/toxin rating of 4 or less by one level. This takes 10 minutes per wound level. This rapid recovery is noticeably swift and unusual, and for a seriously injured patient, it can stabilize a critical wound and prevent death.
- Level 5 (Psychic Surgery): Roll Perception + Medicine vs. 8. The process takes 20 minutes times the toxin rating of the disease. You can also use this talent to harm, but this cannot be used in combat as it takes too long. For harming, roll Perception + Medicine vs. 7 and you must spend a Willpower point before the roll. Each success causes a level of unsoakable aggravated damage. The psychic must place their hands against the subject's flesh and concentrates - in some cases, blood may well up or the psychic's fingers may appear to dig into the body itself. The psychic is then left with a handful of bloody tissue.
NOTE: Staff must be present for rolls above Level Three.
Freebie Cost
7
Prerequisites
Mortal+
LStat Lists