Veilwalker

Category

Whispers dance on the edge of perception, drawn to the will of the one who treads the veils. With a focused intent and a stirring of their inner spirit, the boundaries between worlds thin and ripple. The oppressive gloom of the Shadowlands, the vibrant chaos of the Spirit Wilds, the ethereal expanse of the Astral, even the cold void of the Abyss and the shimmering currents of the Digital Web yield to their passage. The very fabric of Near and Deep Umbra, along with the tangible skin of the Material World, become a tapestry of accessible locales. Though this journey offers no inherent sanctuary, the traveler finds their spiritual essence resonating with the familiar energies of the Penumbra, their inner reserves bolstering them against the alien landscapes they traverse.

 

System

 To traverse between most layers of the Umbra (Penumbra, Shadowlands, Spirit Wilds, Astral Realms, Abyss, Digital Web, and the Material World), the character must spend one point of Gnosis and one point of Willpower. The character then makes an Intelligence + Enigmas roll to locate and target the desired realm. The difficulty of this roll is determined by the distance and rarity of the target realm, and must be one the user has experience with or an item directly related to it. (e.g., Difficulty 5 for a nearby Penumbral zone, Difficulty 9 or higher for a remote Far Umbral domain or a specific node within the Digital Web). Upon a successful targeting roll, the character must then make a Gnosis roll against a difficulty equal to the targeting roll to step. This power allows the use of Gifts, Powers or Merits that help or adjust Stepping. Success on this Gnosis roll allows the character to step through the shimmering veil into the chosen realm. This path functions similar to a Moon Bridge, but crosses through the Abyss directly. Their current Gnosis, Willpower, and Rage pools remaining as if they were in the Penumbra for the duration of their stay in that realm. Failure on the Gnosis roll indicates the attempt fails, and the spent Gnosis and Willpower are lost, while a Botch shunts them into an unknown Realm and they are considered Lost, unable to use this Gift as a means to return home. This gift is taught by a Celestine spirit.

XP Cost
18/30
Prerequisites
Ragabash